这个系列是GAMES104-现代游戏引擎:从入门到实践(GAMES 104: Modern Game Engine-Theory and Practice)的同步课程笔记。本课程会介绍现代游戏引擎所涉及的系统架构、技术点以及引擎系统相关的知识。
笔记作者:彭博
笔记目录
- GAMES104课程笔记01-Overview of Game Engine
- GAMES104课程笔记02-Layered Architecture of Game Engine
- GAMES104课程笔记03-How to Build a Game World
- GAMES104课程笔记04-Rendering on Game Engine
- GAMES104课程笔记05-Lighting, Materials and Shaders
- GAMES104课程笔记06-The Challenges and Fun of Rendering the Beautiful Mother Nature
- GAMES104课程笔记07-Render Pipeline, Post-process and Everything
- GAMES104课程笔记08-Basics of Animation Technology
- GAMES104课程笔记09-Advanced Animation Technology
- GAMES104课程笔记10-Basics Concepts in Physics System
- GAMES104课程笔记11-Applications in Physics System
- GAMES104课程笔记12-Effects
- GAMES104课程笔记13-Foundation of Tool Chains
- GAMES104课程笔记14-Applications & Advanced Topic
- GAMES104课程笔记15-Gameplay Complexity and Building Blocks
- GAMES104课程笔记16-Basic Artificial Intelligence
- GAMES104课程笔记17-Advanced Artificial Intelligence
- GAMES104课程笔记18-Online Gaming Architecture Fundamentals
- GAMES104课程笔记19-Online Gaming Architecture Advanced Topics
- GAMES104课程笔记20-Data-Oriented Programming and Job System
- GAMES104课程笔记21-Dynamic Global Illumination and Lumen
- GAMES104课程笔记22-GPU-Driven Geometry Pipeline-Nanite