在Piccolo.sin中重新生成解决方案后有部分失败:
已启动重新生成...
1>------ 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 ------
1>Checking File Globs
1>1>Checking Build System
2>------ 已跳过全部重新生成: 项目: update_mappings, 配置: Debug x64 ------
2>没有为此解决方案配置选中要生成的项目
3>------ 已跳过全部重新生成: 项目: uninstall, 配置: Debug x64 ------
3>没有为此解决方案配置选中要生成的项目
4>------ 已启动全部重新生成: 项目: tinyobjloader (ThirdParty\tinyobjloader\tinyobjloader), 配置: Debug x64 ------
5>------ 已启动全部重新生成: 项目: stb (ThirdParty\stb\stb), 配置: Debug x64 ------
6>------ 已启动全部重新生成: 项目: spdlog (ThirdParty\spdlog\spdlog), 配置: Debug x64 ------
7>------ 已启动全部重新生成: 项目: lua_static, 配置: Debug x64 ------
8>------ 已启动全部重新生成: 项目: json11 (ThirdParty\json11\json11), 配置: Debug x64 ------
9>------ 已启动全部重新生成: 项目: glfw (ThirdParty\glfw\glfw), 配置: Debug x64 ------
10>------ 已启动全部重新生成: 项目: PiccoloShaderCompile, 配置: Debug x64 ------
11>------ 已启动全部重新生成: 项目: PiccoloParser, 配置: Debug x64 ------
12>------ 已跳过全部重新生成: 项目: NightlyMemoryCheck, 配置: Debug x64 ------
12>没有为此解决方案配置选中要生成的项目
13>------ 已跳过全部重新生成: 项目: Nightly, 配置: Debug x64 ------
13>没有为此解决方案配置选中要生成的项目
14>------ 已启动全部重新生成: 项目: Jolt, 配置: Debug x64 ------
15>------ 已跳过全部重新生成: 项目: Experimental, 配置: Debug x64 ------
15>没有为此解决方案配置选中要生成的项目
16>------ 已跳过全部重新生成: 项目: Continuous, 配置: Debug x64 ------
16>没有为此解决方案配置选中要生成的项目
5>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt
4>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/tinyobjloader/CMakeLists.txt
6>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/spdlog/CMakeLists.txt
7>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt
8>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/runtime/CMakeLists.txt
9>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/glfw/src/CMakeLists.txt
11>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/meta_parser/CMakeLists.txt
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/axis.frag.spv
7>lapi.c
6>spdlog.cpp
4>tiny_obj_loader.cc
7>lauxlib.c
7>lbaselib.c
7>lcode.c
8>json11.cpp
11>cursor.cpp
9>context.c
6>stdout_sinks.cpp
6>color_sinks.cpp
6>file_sinks.cpp
6>async.cpp
6>cfg.cpp
6>fmt.cpp
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/axis.frag
11>cursor_type.cpp
11>generator.cpp
11>reflection_generator.cpp
9>init.c
9>input.c
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/axis.vert.spv
11>serializer_generator.cpp
11>class.cpp
11>field.cpp
11>method.cpp
11>type_info.cpp
11>main.cpp
11>meta_info.cpp
11>meta_utils.cpp
11>parser.cpp
11>template_manager.cpp
9>monitor.c
7>lcorolib.c
9>vulkan.c
9>window.c
9>win32_init.c
9>win32_joystick.c
9>win32_monitor.c
9>win32_time.c
9>win32_thread.c
9>win32_window.c
9>wgl_context.c
9>egl_context.c
9>osmesa_context.c
7>lctype.c
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/axis.vert
7>ldblib.c
7>ldebug.c
7>ldo.c
7>ldump.c
7>lfunc.c
7>lgc.c
7>linit.c
7>liolib.c
7>llex.c
7>lmathlib.c
7>lmem.c
7>loadlib.c
7>lobject.c
14>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/JoltPhysics/Build/CMakeLists.txt
7>lopcodes.c
7>loslib.c
7>lparser.c
7>lstate.c
7>lstring.c
7>lstrlib.c
7>ltable.c
7>ltablib.c
7>ltm.c
7>lundump.c
7>lutf8lib.c
7>lvm.c
7>lzio.c
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/color_grading.frag.spv
8>json11.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\source\runtime\Debug\json11.lib
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/color_grading.frag
9>glfw.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\glfw\src\Debug\glfw3.lib
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/combine_ui.frag.spv
17>------ 已启动全部重新生成: 项目: imgui (ThirdParty\imgui\imgui), 配置: Debug x64 ------
14>pch.cpp
4>tinyobjloader.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\tinyobjloader\Debug\tinyobjloader.lib
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/combine_ui.frag
7>lua_static.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\Debug\lua_static.lib
17>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/debugdraw.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/debugdraw.frag
17>imgui.cpp
17>imgui_demo.cpp
17>imgui_draw.cpp
17>imgui_tables.cpp
17>imgui_widgets.cpp
17>imgui_impl_glfw.cpp
17>imgui_impl_vulkan.cpp
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): error C2220: 以下警告被视为错误
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): warning C5267: 已弃用“JPH::UVec4”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.inl(210): note: 此处首先需要“JPH::UVec4”的隐式 赋值运算符
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/debugdraw.vert.spv
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.h(28): warning C5267: 已弃用“JPH::Vec3”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.h(28): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.inl(694): note: 此处首先需要“JPH::Vec3”的隐式 赋值运算符
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.h(26): warning C5267: 已弃用“JPH::Vec4”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.h(26): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.inl(278): note: 此处首先需要“JPH::Vec4”的隐式 赋值运算符
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.h(37): warning C5267: 已弃用“JPH::Quat”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.h(37): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记
14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.inl(207): note: 此处首先需要“JPH::Quat”的隐式 赋值运算符
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/debugdraw.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/deferred_lighting.frag.spv
14>已完成生成项目“Jolt.vcxproj”的操作 - 失败。
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/deferred_lighting.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/deferred_lighting.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/deferred_lighting.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/fxaa.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/fxaa.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/fxaa.vert.spv
6>spdlog.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\spdlog\Debug\spdlogd.lib
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/fxaa.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_directional_light_shadow.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_directional_light_shadow.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_directional_light_shadow.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_directional_light_shadow.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_gbuffer.frag.spv
17>imgui.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\Debug\imgui.lib
11>PiccoloParser.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\engine\bin\PiccoloParser.exe
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_gbuffer.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_inefficient_pick.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_inefficient_pick.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_inefficient_pick.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_inefficient_pick.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.frag.spv
18>------ 已启动全部重新生成: 项目: PiccoloPreCompile, 配置: Debug x64 ------
18>*************************************************************
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.geom.spv
18>**** [Precompile] BEGIN
18>*************************************************************
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.geom
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh.vert.spv
18>
18>Parsing meta data for target "Piccolo"
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_emit.comp.spv
18>Parsing in C:/Users/EMIYA/Desktop/Piccolo-main/engine/source
18>Parsing project file: C:/Users/EMIYA/Desktop/Piccolo-main/engine/bin/precompile.json
18>Generating the Source Include file: C:/Users/EMIYA/Desktop/Piccolo-main/build/parser_header.h
18>Parsing the whole project...
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_emit.comp
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_kickoff.comp.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_kickoff.comp
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_simulate.comp.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_simulate.comp
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particlebillboard.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particlebillboard.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particlebillboard.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particlebillboard.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/post_process.vert.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/post_process.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/skybox.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/skybox.frag
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/skybox.vert.spv
18>Start generate runtime schemas(39)...
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/skybox.vert
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/tone_mapping.frag.spv
10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/tone_mapping.frag
10>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/CMakeLists.txt
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/axis_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/axis_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/color_grading_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/combine_ui_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/debugdraw_frag.h
18>Completed in 623ms
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/debugdraw_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/deferred_lighting_frag.h
18>+++ Precompile finished +++
18>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/CMakeLists.txt
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/deferred_lighting_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/fxaa_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/fxaa_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_directional_light_shadow_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_directional_light_shadow_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_gbuffer_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_inefficient_pick_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_inefficient_pick_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_geom.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_emit_comp.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_kickoff_comp.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_simulate_comp.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particlebillboard_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particlebillboard_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/post_process_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/skybox_frag.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/skybox_vert.h
10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/tone_mapping_frag.h
19>------ 已启动全部重新生成: 项目: PiccoloRuntime, 配置: Debug x64 ------
19>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/runtime/CMakeLists.txt
19>log_system.cpp
19>axis_aligned.cpp
19>math.cpp
19>matrix3.cpp
19>matrix4.cpp
19>quaternion.cpp
19>vector2.cpp
19>vector3.cpp
19>vector4.cpp
19>meta_example.cpp
19>reflection.cpp
19>reflection_register.cpp
19>serializer.cpp
19>engine.cpp
19>animation_loader.cpp
19>animation_system.cpp
19>node.cpp
19>skeleton.cpp
19>utilities.cpp
19>character.cpp
19>character_controller.cpp
19>animation_component.cpp
19>camera_component.cpp
19>lua_component.cpp
19>mesh_component.cpp
19>motor_component.cpp
19>particle_component.cpp
19>rigidbody_component.cpp
19>transform_component.cpp
19>level.cpp
19>level_debugger.cpp
19>object.cpp
19>object_id_allocator.cpp
19>world_manager.cpp
19>global_context.cpp
19>input_system.cpp
19>emitter_id_allocator.cpp
19>particle_manager.cpp
19>utils.cpp
19>physics_manager.cpp
19>physics_scene.cpp
19>debug_draw_buffer.cpp
19>debug_draw_context.cpp
19>debug_draw_font.cpp
19>debug_draw_group.cpp
19>debug_draw_manager.cpp
19>debug_draw_pipeline.cpp
19>debug_draw_primitive.cpp
19>vulkan_rhi.cpp
19>vulkan_util.cpp
19>vulkan_vma.cpp
19>C:\Users\EMIYA\Desktop\Piccolo-main\engine\source\runtime\function\framework\component\lua\lua_component.cpp(83): warning C4715: “Piccolo::LuaComponent::get<bool>”: 不是所有的控件路径都返回值
19>color_grading_pass.cpp
19>combine_ui_pass.cpp
19>directional_light_pass.cpp
19>fxaa_pass.cpp
19>main_camera_pass.cpp
19>particle_pass.cpp
19>pick_pass.cpp
19>point_light_pass.cpp
19>tone_mapping_pass.cpp
19>ui_pass.cpp
19>render_camera.cpp
19>render_helper.cpp
19>render_pass.cpp
19>render_pass_base.cpp
19>render_pipeline.cpp
19>render_pipeline_base.cpp
19>render_resource.cpp
19>render_resource_base.cpp
19>render_scene.cpp
19>render_swap_context.cpp
19>render_system.cpp
19>window_system.cpp
19>window_ui.cpp
19>file_service.cpp
19>path.cpp
19>asset_manager.cpp
19>config_manager.cpp
19>camera.cpp
19>motor.cpp
19>rigid_body.cpp
19>PiccoloRuntime.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\source\runtime\Debug\PiccoloRuntime.lib
19>已完成生成项目“PiccoloRuntime.vcxproj”的操作。
20>------ 已启动全部重新生成: 项目: PiccoloEditor, 配置: Debug x64 ------
20>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/editor/CMakeLists.txt
20>axis.cpp
20>editor.cpp
20>editor_file_service.cpp
20>editor_global_context.cpp
20>editor_scene_manager.cpp
20>editor_input_manager.cpp
20>editor_ui.cpp
20>main.cpp
20>LINK : fatal error LNK1104: 无法打开文件“..\..\3rdparty\JoltPhysics\Build\Debug\Jolt.lib”
20>已完成生成项目“PiccoloEditor.vcxproj”的操作 - 失败。
21>------ 已启动全部重新生成: 项目: ALL_BUILD, 配置: Debug x64 ------
21>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/CMakeLists.txt
22>------ 已跳过全部重新生成: 项目: INSTALL, 配置: Debug x64 ------
22>没有为此解决方案配置选中要生成的项目
========== “全部重新生成”: 13 成功,2 失败,7已跳过 ==========
========= 重新生成 开始于 21:29,并花费了 15.635 秒 ==========
不知道要怎么办,求助