运行build_windows后找不到引擎启动应用程序

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在Piccolo.sin中重新生成解决方案后有部分失败:

已启动重新生成...

1>------ 已启动全部重新生成: 项目: ZERO_CHECK, 配置: Debug x64 ------

1>Checking File Globs

1>1>Checking Build System

2>------ 已跳过全部重新生成: 项目: update_mappings, 配置: Debug x64 ------

2>没有为此解决方案配置选中要生成的项目

3>------ 已跳过全部重新生成: 项目: uninstall, 配置: Debug x64 ------

3>没有为此解决方案配置选中要生成的项目

4>------ 已启动全部重新生成: 项目: tinyobjloader (ThirdParty\tinyobjloader\tinyobjloader), 配置: Debug x64 ------

5>------ 已启动全部重新生成: 项目: stb (ThirdParty\stb\stb), 配置: Debug x64 ------

6>------ 已启动全部重新生成: 项目: spdlog (ThirdParty\spdlog\spdlog), 配置: Debug x64 ------

7>------ 已启动全部重新生成: 项目: lua_static, 配置: Debug x64 ------

8>------ 已启动全部重新生成: 项目: json11 (ThirdParty\json11\json11), 配置: Debug x64 ------

9>------ 已启动全部重新生成: 项目: glfw (ThirdParty\glfw\glfw), 配置: Debug x64 ------

10>------ 已启动全部重新生成: 项目: PiccoloShaderCompile, 配置: Debug x64 ------

11>------ 已启动全部重新生成: 项目: PiccoloParser, 配置: Debug x64 ------

12>------ 已跳过全部重新生成: 项目: NightlyMemoryCheck, 配置: Debug x64 ------

12>没有为此解决方案配置选中要生成的项目

13>------ 已跳过全部重新生成: 项目: Nightly, 配置: Debug x64 ------

13>没有为此解决方案配置选中要生成的项目

14>------ 已启动全部重新生成: 项目: Jolt, 配置: Debug x64 ------

15>------ 已跳过全部重新生成: 项目: Experimental, 配置: Debug x64 ------

15>没有为此解决方案配置选中要生成的项目

16>------ 已跳过全部重新生成: 项目: Continuous, 配置: Debug x64 ------

16>没有为此解决方案配置选中要生成的项目

5>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt

4>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/tinyobjloader/CMakeLists.txt

6>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/spdlog/CMakeLists.txt

7>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt

8>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/runtime/CMakeLists.txt

9>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/glfw/src/CMakeLists.txt

11>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/meta_parser/CMakeLists.txt

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/axis.frag.spv

7>lapi.c

6>spdlog.cpp

4>tiny_obj_loader.cc

7>lauxlib.c

7>lbaselib.c

7>lcode.c

8>json11.cpp

11>cursor.cpp

9>context.c

6>stdout_sinks.cpp

6>color_sinks.cpp

6>file_sinks.cpp

6>async.cpp

6>cfg.cpp

6>fmt.cpp

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/axis.frag

11>cursor_type.cpp

11>generator.cpp

11>reflection_generator.cpp

9>init.c

9>input.c

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/axis.vert.spv

11>serializer_generator.cpp

11>class.cpp

11>field.cpp

11>method.cpp

11>type_info.cpp

11>main.cpp

11>meta_info.cpp

11>meta_utils.cpp

11>parser.cpp

11>template_manager.cpp

9>monitor.c

7>lcorolib.c

9>vulkan.c

9>window.c

9>win32_init.c

9>win32_joystick.c

9>win32_monitor.c

9>win32_time.c

9>win32_thread.c

9>win32_window.c

9>wgl_context.c

9>egl_context.c

9>osmesa_context.c

7>lctype.c

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/axis.vert

7>ldblib.c

7>ldebug.c

7>ldo.c

7>ldump.c

7>lfunc.c

7>lgc.c

7>linit.c

7>liolib.c

7>llex.c

7>lmathlib.c

7>lmem.c

7>loadlib.c

7>lobject.c

14>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/JoltPhysics/Build/CMakeLists.txt

7>lopcodes.c

7>loslib.c

7>lparser.c

7>lstate.c

7>lstring.c

7>lstrlib.c

7>ltable.c

7>ltablib.c

7>ltm.c

7>lundump.c

7>lutf8lib.c

7>lvm.c

7>lzio.c

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/color_grading.frag.spv

8>json11.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\source\runtime\Debug\json11.lib

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/color_grading.frag

9>glfw.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\glfw\src\Debug\glfw3.lib

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/combine_ui.frag.spv

17>------ 已启动全部重新生成: 项目: imgui (ThirdParty\imgui\imgui), 配置: Debug x64 ------

14>pch.cpp

4>tinyobjloader.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\tinyobjloader\Debug\tinyobjloader.lib

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/combine_ui.frag

7>lua_static.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\Debug\lua_static.lib

17>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/3rdparty/CMakeLists.txt

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/debugdraw.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/debugdraw.frag

17>imgui.cpp

17>imgui_demo.cpp

17>imgui_draw.cpp

17>imgui_tables.cpp

17>imgui_widgets.cpp

17>imgui_impl_glfw.cpp

17>imgui_impl_vulkan.cpp

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): error C2220: 以下警告被视为错误

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): warning C5267: 已弃用“JPH::UVec4”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.h(24): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\UVec4.inl(210): note: 此处首先需要“JPH::UVec4”的隐式 赋值运算符

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/debugdraw.vert.spv

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.h(28): warning C5267: 已弃用“JPH::Vec3”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.h(28): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec3.inl(694): note: 此处首先需要“JPH::Vec3”的隐式 赋值运算符

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.h(26): warning C5267: 已弃用“JPH::Vec4”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.h(26): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Vec4.inl(278): note: 此处首先需要“JPH::Vec4”的隐式 赋值运算符

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.h(37): warning C5267: 已弃用“JPH::Quat”的隐式 赋值运算符 定义,因为它具有用户提供的 复制构造函数

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.h(37): note: 要简化迁移,请考虑暂时对用于生成且不引发警告的编译器版本使用 /Wv:18 标记

14>C:\Users\EMIYA\Desktop\Piccolo-main\engine\3rdparty\JoltPhysics\Jolt\Math\Quat.inl(207): note: 此处首先需要“JPH::Quat”的隐式 赋值运算符

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/debugdraw.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/deferred_lighting.frag.spv

14>已完成生成项目“Jolt.vcxproj”的操作 - 失败。

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/deferred_lighting.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/deferred_lighting.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/deferred_lighting.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/fxaa.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/fxaa.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/fxaa.vert.spv

6>spdlog.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\spdlog\Debug\spdlogd.lib

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/fxaa.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_directional_light_shadow.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_directional_light_shadow.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_directional_light_shadow.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_directional_light_shadow.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_gbuffer.frag.spv

17>imgui.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\3rdparty\Debug\imgui.lib

11>PiccoloParser.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\engine\bin\PiccoloParser.exe

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_gbuffer.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_inefficient_pick.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_inefficient_pick.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_inefficient_pick.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_inefficient_pick.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.frag.spv

18>------ 已启动全部重新生成: 项目: PiccoloPreCompile, 配置: Debug x64 ------

18>*************************************************************

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.geom.spv

18>**** [Precompile] BEGIN

18>*************************************************************

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.geom

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh_point_light_shadow.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh_point_light_shadow.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/mesh.vert.spv

18>

18>Parsing meta data for target "Piccolo"

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/mesh.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_emit.comp.spv

18>Parsing in C:/Users/EMIYA/Desktop/Piccolo-main/engine/source

18>Parsing project file: C:/Users/EMIYA/Desktop/Piccolo-main/engine/bin/precompile.json

18>Generating the Source Include file: C:/Users/EMIYA/Desktop/Piccolo-main/build/parser_header.h

18>Parsing the whole project...

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_emit.comp

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_kickoff.comp.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_kickoff.comp

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particle_simulate.comp.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particle_simulate.comp

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particlebillboard.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particlebillboard.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/particlebillboard.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/particlebillboard.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/post_process.vert.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/post_process.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/skybox.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/skybox.frag

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/skybox.vert.spv

18>Start generate runtime schemas(39)...

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/skybox.vert

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/spv/tone_mapping.frag.spv

10>C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/glsl/tone_mapping.frag

10>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/CMakeLists.txt

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/axis_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/axis_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/color_grading_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/combine_ui_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/debugdraw_frag.h

18>Completed in 623ms

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/debugdraw_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/deferred_lighting_frag.h

18>+++ Precompile finished +++

18>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/CMakeLists.txt

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/deferred_lighting_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/fxaa_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/fxaa_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_directional_light_shadow_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_directional_light_shadow_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_gbuffer_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_inefficient_pick_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_inefficient_pick_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_geom.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_point_light_shadow_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/mesh_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_emit_comp.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_kickoff_comp.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particle_simulate_comp.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particlebillboard_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/particlebillboard_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/post_process_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/skybox_frag.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/skybox_vert.h

10>Generating C:/Users/EMIYA/Desktop/Piccolo-main/engine/shader/generated/cpp/tone_mapping_frag.h

19>------ 已启动全部重新生成: 项目: PiccoloRuntime, 配置: Debug x64 ------

19>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/runtime/CMakeLists.txt

19>log_system.cpp

19>axis_aligned.cpp

19>math.cpp

19>matrix3.cpp

19>matrix4.cpp

19>quaternion.cpp

19>vector2.cpp

19>vector3.cpp

19>vector4.cpp

19>meta_example.cpp

19>reflection.cpp

19>reflection_register.cpp

19>serializer.cpp

19>engine.cpp

19>animation_loader.cpp

19>animation_system.cpp

19>node.cpp

19>skeleton.cpp

19>utilities.cpp

19>character.cpp

19>character_controller.cpp

19>animation_component.cpp

19>camera_component.cpp

19>lua_component.cpp

19>mesh_component.cpp

19>motor_component.cpp

19>particle_component.cpp

19>rigidbody_component.cpp

19>transform_component.cpp

19>level.cpp

19>level_debugger.cpp

19>object.cpp

19>object_id_allocator.cpp

19>world_manager.cpp

19>global_context.cpp

19>input_system.cpp

19>emitter_id_allocator.cpp

19>particle_manager.cpp

19>utils.cpp

19>physics_manager.cpp

19>physics_scene.cpp

19>debug_draw_buffer.cpp

19>debug_draw_context.cpp

19>debug_draw_font.cpp

19>debug_draw_group.cpp

19>debug_draw_manager.cpp

19>debug_draw_pipeline.cpp

19>debug_draw_primitive.cpp

19>vulkan_rhi.cpp

19>vulkan_util.cpp

19>vulkan_vma.cpp

19>C:\Users\EMIYA\Desktop\Piccolo-main\engine\source\runtime\function\framework\component\lua\lua_component.cpp(83): warning C4715: “Piccolo::LuaComponent::get<bool>”: 不是所有的控件路径都返回值

19>color_grading_pass.cpp

19>combine_ui_pass.cpp

19>directional_light_pass.cpp

19>fxaa_pass.cpp

19>main_camera_pass.cpp

19>particle_pass.cpp

19>pick_pass.cpp

19>point_light_pass.cpp

19>tone_mapping_pass.cpp

19>ui_pass.cpp

19>render_camera.cpp

19>render_helper.cpp

19>render_pass.cpp

19>render_pass_base.cpp

19>render_pipeline.cpp

19>render_pipeline_base.cpp

19>render_resource.cpp

19>render_resource_base.cpp

19>render_scene.cpp

19>render_swap_context.cpp

19>render_system.cpp

19>window_system.cpp

19>window_ui.cpp

19>file_service.cpp

19>path.cpp

19>asset_manager.cpp

19>config_manager.cpp

19>camera.cpp

19>motor.cpp

19>rigid_body.cpp

19>PiccoloRuntime.vcxproj -> C:\Users\EMIYA\Desktop\Piccolo-main\build\engine\source\runtime\Debug\PiccoloRuntime.lib

19>已完成生成项目“PiccoloRuntime.vcxproj”的操作。

20>------ 已启动全部重新生成: 项目: PiccoloEditor, 配置: Debug x64 ------

20>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/engine/source/editor/CMakeLists.txt

20>axis.cpp

20>editor.cpp

20>editor_file_service.cpp

20>editor_global_context.cpp

20>editor_scene_manager.cpp

20>editor_input_manager.cpp

20>editor_ui.cpp

20>main.cpp

20>LINK : fatal error LNK1104: 无法打开文件“..\..\3rdparty\JoltPhysics\Build\Debug\Jolt.lib”

20>已完成生成项目“PiccoloEditor.vcxproj”的操作 - 失败。

21>------ 已启动全部重新生成: 项目: ALL_BUILD, 配置: Debug x64 ------

21>Building Custom Rule C:/Users/EMIYA/Desktop/Piccolo-main/CMakeLists.txt

22>------ 已跳过全部重新生成: 项目: INSTALL, 配置: Debug x64 ------

22>没有为此解决方案配置选中要生成的项目

========== “全部重新生成”: 13 成功,2 失败,7已跳过 ==========

========= 重新生成 开始于 21:29,并花费了 15.635 秒 ==========

不知道要怎么办,求助

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  • Noviorlu喵
    看前面的帖子:https://www.piccoloengine.com/topic/310669
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